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Part Number:67288
Churchill is NOT a wargame, but a political conflict of cooperation and competition. While the game focuses on 10 of the historical conferences from 1943 till the end of the war these and much of this design should not be taken literally. Before and after each conference small groups of advisors and senior officials moved between the Allied capitals making the deals that drove the post war peace. Each conference sees one of a group of issues nominated for inclusion in the conference. The issues categories are: Theater leadership changes, directed offensives, production priorities, clandestine operations, political activity, and strategic warfare (A-bomb).

Each of the historical conference cards independently puts some number of issues such as directed offensives or production priorities metaphorically put on the table, while the players nominate an additional 7 issues.

One mounted map
Three decks of playing cards (67 cards)
Conference Deck: 10 cards
Three colors of tokens and wood (Allies)
10 black cubes (Axis)
Deluxe counter sheet
Full Color Rulebook
Three play aid cards
11x17 Play aid
2x 6 sided dice
1x 10 sided die

Ages: 12+
Players: 1-3
Time: 60 Min.

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