LOTR Journeys In Middle Earth
LOTR Journeys In Middle Earth

LOTR Journeys In Middle Earth

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Part Number:87599
“It’s a dangerous business, Frodo, going out of your door,” he used to say. “You step into the Road, and if you don’t keep your feet, there is no knowing where you might be swept off to.”
   –J.R.R. Tolkien, The Fellowship of the Ring

Form your Fellowship and set out on your own adventures in The Lord of the Rings: Journeys in Middle-earth, a fully-cooperative, app-supported board game set in J.R.R. Tolkien’s iconic land of Middle-earth! As the dark forces gather, players band together to unravel mysteries, make courageous choices, and fight against the evil that threatens the land.

No matter if you choose to set out on your own or venture forth with four other players, a free companion app takes control of the evil forces arrayed against you, freeing you and your companions to stand together in a single Fellowship and battle against the darkness. What’s more, the app guides you through entire campaigns, filling each adventure with content from a host of possibilities and allowing you to leave your own mark on Middle-earth.

Heroes Rise
"There is naught that you can do, other than to resist, with hope or without it. But you do not stand alone."
   –Elrond, The Fellowship of the Ring

In every game of The Lord of the Rings: Journeys in Middle-earth, you and your friends become heroes of the Free Peoples of Middle-earth, preparing your skills and testing your might and wisdom in combat against the encroaching darkness. Each of the iconic characters you can choose to embody have their own special abilities to contribute to your Fellowship, giving each one a distinct identity for your campaign.

A hero like Aragorn, for example, is a born leader, helping the entire party prepare for any situation. The leader of the Dúnedain of the North and a descendant of Isildur himself, Aragorn is a Man destined for greatness. But his lineage cannot stop a foe’s blade, nor can it feed his people. To survive the trials ahead, every hero must muster all their strength and make effective use of all their abilities.

In addition to their special ability and the items they claim at the beginning of a campaign, every hero sets off on their journey with a unique deck of skill cards that they use to ward off dangers and make progress in their adventures. These cards represent a character’s accumulated knowledge from their days exploring Middle-earth, including tactics, innate abilities, and even songs they can draw on in the heat of battle. Whether you’re playing as Legolas or Beravor, however, you must carefully choose how to apply your skills.

Every skill card in Journeys in Middle-earth can serve two functions. You could prepare a skill at the end of each round, allowing you to use its ability. On the other hand, you could put cards with useful success icons on the top of your deck in preparation for future tests. Only by carefully manipulating your deck and balancing prepared skills against the need to succeed at skill tests can you hope to succeed at your quest.

While the foundation of every hero’s skill deck is their unique set of skill cards, you still have a the freedom to choose how you approach each new adventure. Before beginning a game, every player takes on a different role in their Fellowship, adding the skill cards for that role to their deck. You might become your party’s Guardian, protecting others with your strong defenses. Or, you could become a tricky Burglar, easily evading enemies. You’re free to develop your hero’s skills throughout a campaign, even switching roles between adventure as you weave together your story with each game.

Epic Adventure
"I don't like anything here at all," said Frodo, "step or stone, breath or bone. Earth, air and water all seem accursed. But so our path is laid."
   –J.R.R. Tolkien, The Two Towers

Once you’ve selected your hero and gathered your equipment, it’s time to head out into Middle-earth.

Throughout Journeys in Middle-earth, you must work together with the rest of your party to survive a series of perilous adventures that sees you battling powerful foes, discovering lost treasures, uncovering forgotten lore, and more. No matter how many times you play a particular adventure, however, no two experiences will be the same. The Journeys in Middle-earth app procedurally generates a portion of each scenario from the very beginning, including the size and layout of the map, the enemies and allies that are encountered, side quests you may encounter, and the events that plague your heroes.

Whatever circumstances you find yourself in, your journeys begin in a small corner of Middle-earth with an invitation to venture across the lavishly illustrated, double-sided journey map tiles. Over the course of a round, players move through the world, revealing new tiles and gradually discovering more of Middle-earth. But exploring the world does much more than expand the map. It also fills the tiles with new points of interest to search, new people to encounter, and new threats to confront. Most importantly, though, your story will unfold as the app gives you new goals to pursue and mysteries to unravel.

Uncovering these points of interest is only the beginning. From investigating some ancient ruins to battling a group of Orcs, the fate of your quest rests on how you perform in the many skill tests you’ll encounter in a game of Journeys in Middle-earth. Rather than leaving your fate up to a roll of the dice, skill tests instead make use of your hero’s skill deck.

Testing his agility, Bilbo reveals three cards from his deck, showing one success symbol!

Each hero has their own mix of might, wisdom, agility, spirit, and wit that will be tested over the course of an adventure. To perform a test, a player reveals cards from the top of their skill deck equal to their tested skill, hoping to reveal enough success icons to pass. Each test is controlled by the app, which ultimately provides the outcome. Success or failure, every test moves your quest one step forward and could determine the fate of all Middle-earth.

For certain adventures, such as a more tactical and combat-oriented assault, the action will take place on the battle map, rather than on the journey map. From an Orcish encampment to the ruined remains of a great hall, these smaller boards are filled with terrain to create any number of locations, inviting you into a tactical struggle with the minions of evil that stand in your path.

Not All Who Wander Are Lost
The darkness is rising in Middle-earth, unifying evil, shadow, and corruption. It is time for the boldest heroes to take a stand and begin their journey in The Lord of the Rings: Journeys in Middle-earth!

Players: 1-5
Ages: 14+
Time: 60+ Min.

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