3 GREAT EXPANSIONS FOR ONE LOW PRICE
ON THE BRINK
Raise the stakes and face new challenges with this Pandemic expansion.
Unexpected Evolution
You’ve found the cures to four deadly diseases. But what happens when those diseases get stronger? Worse yet, what happens when someone spreads them intentionally?! Return to the world of Pandemic with On the Brink and prepare for the unexpected. The three challenges included with this expansion evolve the base game mechanics in exciting ways. One disease might become a Virulent Strain and become more difficult to treat as the game goes on. Or you could introduce an unpredictable fifth disease with the Mutation challenge and watch it pop up in unexpected places. Finally, teamwork is even more important if a fifth player dons the mask of the Bio-Terrorist and spreads panic while moving secretly across the board. Try each challenge individually or combine them all for a major test!
Another Day on the Job
On the Brink also includes more of what made Pandemic an instant classic. With seven new roles and eight new event cards, the expansion injects even more variety into your globe-trotting adventures. Anticipate upcoming infections as the Troubleshooter or save the day with the extra actions granted by a clutch Borrowed Time. Combined with the base game, these cards open new avenues for experimentation and improvisation in your quest to save humanity. And if finding cures is becoming routine even on the Heroic difficulty, you can always add the Epidemic card and tackle Legendary difficulty. With a whopping seven Epidemic cards, playing at Legendary will challenge even the most experienced Pandemic players. The stakes have been raised. Now rise to the occasion and save humanity.
Designer: Matt Leacock, Tom Lehmann
Contents: Rulebook, 7 Role Cards, 7 Pawns, 8 Event Cards, 1 Epidemic Card, 1 Reference Card, 1 Cure Token, 1 Cure Indicator, 1 Cure Indicator Card, 12 Disease Cubes, 3 Mutation Event Cards, 2 Mutation Cards, 8 Virulent Strain Epidemic Cards, 5 Petri Dishes with Labels, 4 Blank Cards, 1 Bio-Terrorist Location Pad, 4 Blank Cards
Players: 2-5
Ages: 8+
Time: 45 Min.
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IN THE LAB
Race against time to sequence diseases and test cures in this Pandemic expansion.
Clinical Trials
New medical technology has been developed that will help treat the infectious diseases spreading across the globe. The In the Lab expansion for Pandemic adds more variety and challenge to your mission of containing deadly disease outbreaks. This time, there’s a whole new way to discover cures and get closer to winning the game. Travel around the board collecting samples of each disease in the field, then use the Lab board to sequence, characterize, and test your cures. Add sample cubes to one of the two lab dishes by taking the Treat Disease action. Once enough samples are collected, seal yourself behind bio-hazard doors and send the samples through the centrifuge and separator to place them on sequence cards in the correct order. If you can get a disease characterized and sequenced, you’re ready to find a cure!
New Challenges
In addition to the Lab Challenge, In the Lab provides two variants that shake up the Pandemic experience. Now you can take on the diseases by yourself in a solo game or split into two rival teams and race to cure and eradicate diseases, prevent outbreaks, and gain prestige. Other than a little help from the CDC, you're on your own in the solo game. Stay in contact with your home base and discover the cures before it’s too late. If you break into rival teams, curing diseases is still the ultimate goal, but the prestige you’ve earned over the course of the game determines the winner. Along with its four new Role cards, three new Event cards, and challenges you can combine with those in the On the Brink expansion, In the Lab creates a whole new world of possibilities for Pandemic.
Designer: Matt Leacock, Tom Lehmann
Contents: Rulebook, 1 Lab Board, 4 New Role Cards (with Matching Pawns), 3 New Event Cards, 5 Cure Vials, 14 Sequence Cards, 2 Revised Role Cards with Lab Abilities, 5 Lab Actions Reference Cards, CDC Card, 3 Team Research Stations, 14 Awards, 8 Goal Cards, 10 Bonus Cards, 2 Virulent Strain Epidemic Cards, 12 Purple Disease Cards, 2 Mutation Worldwide Panic Cards
Players: 1-6
Ages: 8+
Time: 45 Min.
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STATE OF EMERGENCY
Saving the world just got harder, thanks to these three new Pandemic modules.
Contain the Infection
Your job of curing deadly diseases is about to get more difficult. State of Emergency, the third expansion for the hit cooperative game Pandemic, introduces three modules that provide unique ways to play and give you greater control over each game's difficulty. Take on one of five new roles as you tackle the Hinterlands Challenge and investigate disease strains that jump from animals to humans. Travel to four locations spread across two new boards as you trace diseases to their source. If you don’t act quickly, they’ll soon spread to nearby cities and become even harder to contain. The Superbug Challenge raises the stakes even further by introducing a fifth disease that cannot be treated. Instead, players must collaborate to produce vaccine doses and eradicate the superbug before it’s too late.
New Challenges, New Tools
With State of Emergency, you can fine-tune the difficulty of your Pandemic games even further. Take greater control over the diseases, or make things more unpredictable. If diseases overwhelm you too often, use quarantine markers to slow down how quickly they spread. Use an action to impose a quarantine on a city and prevent the next two attempts to place disease cubes or perform an outbreak. If you want to inject increased difficulty into your games, the Emergency Event Challenge is for you. This peppers the player deck with Emergency Event cards that have nasty, unpredictable effects such as restricting players’ movement or reducing their maximum hand size. Only the most seasoned players can overcome this challenge!
Designer: Matt Leacock, Tom Lehmann
Contents: 5 Role Cards, 5 Pawns, 7 Event Cards, 6 Quarantine Tokens, 2 Hinterlands Boards, 1 Hinterlands Die, 18 Transparent Discs (5 Black, 4 Blue, 5 Red, 4 Yellow), 10 Emergency Event Cards, 4 Reference Cards, 4 Vaccine Factories, 24 Vaccine Doses, 2 Superbug Infection Cards, 8 Superbug Bonus Cards, 1 Revised Role Card (Superbug version), 24 Purple Disease Cubes, 1 Cure Marker, 1 Cure Indicator Card
Players: 2-4
Ages: 8+
Time: 45 Min.