10 Second Pitch: An asymmetrical siege game, played on two different maps, with innovative mechanics.
Why this will sell: Historical setting, high replayability, beautiful components, war, logistics and politics.
Core Mechanics: Area majority and influence, compaign and battle card driven, dice rolling, hand management, point to point movement, variable player powers.
Type/Category: Asymmetrical card-driven wargame for 2 players, resource management.
Freedom! is a siege game, a test of will, endurance, and tactics between the besieged Freedom Fighters and the besieging Imperial Forces, who have come to crush the rebellion. This asymmetrical game represents the history of the siege of a Greek Holy City (Messolonghi) by Ottoman forces during the Greek War of Independence (1821-1829). The battle takes place in two maps: one showing the actual city and the forces involved in the siege, and one with the surrounding areas, highlighting the support that each of them provides to both players.
The goal of the invading forces is to manage to get inside the city before the end of the game or force the citizens to abandon it when their morale went down to zero. The defenders try to withstand the siege and protect the city long enough for the invaders to abandon their attempt deciding to leave on their own or by their morale going to zero.
Mounted game board
2 player aid charts
100 game cards (poker size)
103 wooden cubes
21 wooden triangular prisms
86 cardboard tokens
2 D6 dice
3 D8 dice
10 zip-lock bags
Time: 90 Min.